Wear the crown of a kingdom on fire.
Rule France on the brink of revolution — balance gold, bread, nobility and the army through a court that never stops scheming. Every decree ripples forward. Die, and your legacy crowns the next reign.
Not a menu of stats — a living Versailles where ministers scheme, decrees echo, and one wrong signature topples a dynasty.
Random court events where four ministers each argue their agenda. Choices ripple forward through causal chains — today's mercy is tomorrow's revolt.
Treasury, bread, nobility, army. Let any one hit zero and the reign falls. Only two resource-trade revives per run — spend them wisely.
The endgame: march the Grande Armée across three campaigns and fifteen battles, against a coalition that grows stronger every turn.
Death is progress. Legacy points buy permanent opening buffs, founding traits and titles — each reign reaches further than the last.
Every downfall reads your reign and crowns you one of 16 MBTI ruler archetypes on a shareable legend card. Which monarch are you?
Harem, Royal Merchants, Privy Council — three living subspaces, each with its own mechanics, art and rhythm.
Hand-painted Versailles baroque, wall to wall.






Play your way and the game reads it back: a Sun King, a Daring Conqueror, a Beloved Reformer… 16 ruler personas to unlock, each with its own portrait and a legend card built to share.
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